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Terris Fiction Giants Horse Lords Imouha Roma Dutha Knights Concept Art

The World of Terris

The world of Terris is an alternate-Earth filled with dangerous monsters, determined explorers, power-hungry nobles, and rising civilizations set upon the path of expansion and conquest. The setting combines alchemy, ritual sorcery, and the power of the human spirit as means to explore and colonize a largely unknown and mysterious world. Because certain key events didn’t place in Terris’ history, the world is both familiar and alien all at once. Terris is a place filled with adventure, danger, and thousands of lost cities just waiting to be unearthed.

Unlike many fantasy settings, all events and developments are derived from natural history. Every creature or society can be explained with a basis of historical accuracy and accurate scientific theory. Terris is what Earth might have been, had one or two historical events (both before and after the rise of man) gone differently.

Some of the differences between Terris and Earth include:

  • Acheulian (uh-shoo-lee-uhn) culture rose dramatically beyond pottery making to a global culture based on magic and science.
  • Parallel species development led to the rise of the aquatic Mer.
  • Australopithecus robustus did not die out and have survived to become the Dwarves.
  • Neanderthals did not die out and have survived to become the Fey.
  • The civilization of Rome never fell to the barbarian hordes.
  • The global calamity that destroyed the dinosaurs on our own Earth never happened on Terris.
  • Magic is a natural, measurable force in the world. Ritualists, Alchemists, and Enchanters shape the world.
  • Humans are just now recovering from the depopulation caused by the Fever Plagues.
  • The giant ape gigantopithecus evolved and survive as giants, trolls, and cyclopeans.

Growing empires shape the world of Terris. As human repopulate, they increasingly clash with each other as well as the Fey and Dwarves. Here is a sample of the culture and empires of Terris.

  • Roma - the Never-Fallen human empire
  • Onogur - an empire of paranoia rising from the ashes
  • Russka - the holy empire of dark prophecy
  • Dotur - a growing empire driven by Reason Radiant
  • Castile - a church-state grown from conquered to conqueror
  • Wyddians - the beleaguered remains of once mighty empire
  • Horse Lords - a nomad culture turned to an unstoppable tide of horse and bow
  • Yamato - an ancient culture recently returned from the Spirit Curtain
  • Chohote - a federation of diverse warrior cultures
  • Nahuatl - an empire based on tribute and blood sacrifice
  • Thulea - the last true empire of the dwarves
  • Imouha - the ancient and never conquered Fey empire
  • Tyria - militaristic and imperialist empire of Fey
  • Mer - a world spanning undersea empire
  • Zhongguo - the eternal empire of the Ever Living

Creatures, guilds, religious orders, knights, and world-changing events are similar, but different, to that on earth. While some of the roots are the same, the ultimate expression on Terris is unique.

  • Vámpir - the Ritual of Preservation, ghouls, and vámpir
  • Dutha Knights - origin, growth, and order
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